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2019 Esports Revenue
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In 2019, the total revenue of the gaming industry reached US$149 billion. The largest share came from mobile devices, amounting to US$68.2 billion. Other devices contributed US$45.3 billion from consoles and US$35.3 billion from personal computers (PCs).
China had the highest revenue at US$36.5 billion. Furthermore, China boasts the world's largest player base, reaching 635 million players. The United States and Japan followed, generating revenues of US$35.5 billion and US$18.7 billion, respectively.
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