China's Gaming Market Dominates Globally, Generating US$49.3 Billion in Revenue
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The video game industry has become increasingly popular and profitable globally. Total global revenue from the video game industry was estimated at US$154.6 billion in 2021.
According to Statista Digital Market Outlook, as of June 2021, China led the global video game market with an estimated revenue of US$49.3 billion. This figure is expected to rise to US$71.2 billion by 2025. The United States followed in second place with revenue of US$30.4 billion from the video game industry.
Japan, also a major video game market, ranked third with US$18.2 billion. South Korea was fourth with US$6.2 billion in video game industry revenue, followed by the United Kingdom in fifth place with US$6.1 billion.
Meanwhile, Indonesia recorded an estimated total video game revenue of US$1.06 billion in 2020, growing 13.4% year-on-year. Indonesian video game users are predominantly in the 25-34 age range.
Some examples of popular video games worldwide include PlayerUnknown's Battlegrounds, CrossFire, Dungeon Fighter Online, QQ Speed, Minecraft, Pac-Man Doodle, Candy Crush Saga, and others.
(Read More: [Majority of People Play Games for Entertainment](https://databoks.katadata.co.id/datapublish/2021/03/19/mayoritas-orang-bermain-gim-untuk-hiburan))
"Disclosure: This is an AI-generated translation of the original article. We strive for accuracy, but please note that automated translations may contain errors or slight inconsistencies."
Related Data
Market Data
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